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RiggerDroid

Bring your characters to life.

A rigging and animation workshop for Android. Native automatic rigging is planned for V1, with Hand Rig as an optional paid add-on.

Explore native rigging

Coming to Google Play

RiggerDroid articulated mannequin.
01 / Native rigging

Automatic rigging. From V1.

Native automatic rigging is part of the planned first version of RiggerDroid.

Explore
01

Import a character

Prepare a GLB model and keep the original.

02

Build the rig

Native processing is planned inside the app from V1.

03

Inspect the result

Check the skeleton and deformation before continuing with an animation.

02 / Animation

One character. More movement.

Retarget a compatible animation and examine the result on your character.

Explore
01

Connect the model and animation

The workflow uses GLB characters and animations.

02

Adapt the motion

Skeleton mapping prepares the retargeting.

03

Preview

Inspect pose, motion and deformation before exporting.

03 / Hand Rig

Every gesture. In detail.

Hand Rig is planned as a paid add-on to RiggerDroid’s native rigging.

Explore
01

A dedicated module

An additional feature for working on hand rigs.

02

An optional purchase

Native automatic rigging belongs to V1; Hand Rig is a separate add-on.

04 / Exports

From your phone to your workshop.

Prepare files for the next step in your character’s creative workflow.

Explore
01

Check the preview

Examine deformation and motion before generating files.

02

Export in GLB

The current workflow uses GLB 2.0, with animation files collected in ZIP depending on the export.

03

Continue creating

Keep the original and check the import in your destination environment.